Drexel technology connects students, professors
Nathan Fried
Issue date: 4/24/09 Section: News
Weusijana's talk focused primarily on research he conducted that examined the implementation of Second Life in teaching and learning. Second Life is a 3D virtual world created by Linden Research Labs which has been explored by universities such as Drexel as a way to bring teaching out of the classroom and into a more interactive environment. Advocates, such as chemistry professor Jean-Claude Bradley, have searched for ways to integrate this into the classroom.
"With the growing popularity of gaming, we anticipate that more students and faculty will use virtual platforms like Second Life to extend the education experience," Bradley said in a press release.
From the inception of Drexel's 1983 mandatory micro computer policy to today's DragonDrop and video conferencing, Drexel continues to integrate new technology into the classroom. With such a focus on this, however, questions rise if these new forms of e-learning are taking away from the fundamentals of teaching.
"Can learning take place with no technology involved at all? Absolutely. Can some form of technology enhance the learning in almost any class? The answer to that question is the same. Absolutely," Scheuermann said.
"With the growing popularity of gaming, we anticipate that more students and faculty will use virtual platforms like Second Life to extend the education experience," Bradley said in a press release.
From the inception of Drexel's 1983 mandatory micro computer policy to today's DragonDrop and video conferencing, Drexel continues to integrate new technology into the classroom. With such a focus on this, however, questions rise if these new forms of e-learning are taking away from the fundamentals of teaching.
"Can learning take place with no technology involved at all? Absolutely. Can some form of technology enhance the learning in almost any class? The answer to that question is the same. Absolutely," Scheuermann said.



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