Take over Drexel, one building at a time
Caitlin Gray
Issue date: 11/9/07 Section: News
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Campus domination could only be a click away.
Drexel students will soon have the chance to play an online game similar to "Risk," in which players strategize for world domination, using the University's campus as the controllable territories.
"Take a world domination game, spread it over an entire school, add online social interactivity and set the whole thing on a map of your own campus," Matthew O. Brimer, a junior at Yale University from GoCrossCampus, explained. "You control your own legion of armies, coordinate the game plan, and play as a team with the rest of your team to take over territories and edge out your rivals."
Students will be able to register with their Drexel email accounts at www.gocrosscampus.com, and there is no cost to register or play.
Jeff Gardosh, president of the Undergraduate Student Government Association, who worked with the game's creators to bring it to Drexel, created the map for the game.
Some of the territories include the quad, Mario the Dragon, Greek Row, Powelton Village, and all of the academic buildings. The map is set to represent what the University will look like next year, so it includes the Multi-Purpose Facility at the DAC, the new 34th Street dormitory and Powelton Green, currently under construction.
"It's fun because it's a place you know," Gardosh said.
Gardosh has created five teams based on student housing: Towers/Calhoun, Myers/Race, Kelly/VanR, North/Caneris, and Commuters. He said students are welcome to join any team. If a student wants to join Myers Hall because he or she lived there freshman year, he or she can do so as a "Myers Alum." Teams will only compete against other Drexel teams.
Each day will consist of one turn in the game so it lasts several weeks. Each team must strategize and work together to win and take over territories.
The idea for the game began when Yale students created Old Campus Risk, an online "Risk" inspired game that was wildly successful on their campus. After gaining popularity at Harvard as well, the game's organizers wanted to make it more widespread.
Drexel students will soon have the chance to play an online game similar to "Risk," in which players strategize for world domination, using the University's campus as the controllable territories.
"Take a world domination game, spread it over an entire school, add online social interactivity and set the whole thing on a map of your own campus," Matthew O. Brimer, a junior at Yale University from GoCrossCampus, explained. "You control your own legion of armies, coordinate the game plan, and play as a team with the rest of your team to take over territories and edge out your rivals."
Students will be able to register with their Drexel email accounts at www.gocrosscampus.com, and there is no cost to register or play.
Jeff Gardosh, president of the Undergraduate Student Government Association, who worked with the game's creators to bring it to Drexel, created the map for the game.
Some of the territories include the quad, Mario the Dragon, Greek Row, Powelton Village, and all of the academic buildings. The map is set to represent what the University will look like next year, so it includes the Multi-Purpose Facility at the DAC, the new 34th Street dormitory and Powelton Green, currently under construction.
"It's fun because it's a place you know," Gardosh said.
Gardosh has created five teams based on student housing: Towers/Calhoun, Myers/Race, Kelly/VanR, North/Caneris, and Commuters. He said students are welcome to join any team. If a student wants to join Myers Hall because he or she lived there freshman year, he or she can do so as a "Myers Alum." Teams will only compete against other Drexel teams.
Each day will consist of one turn in the game so it lasts several weeks. Each team must strategize and work together to win and take over territories.
The idea for the game began when Yale students created Old Campus Risk, an online "Risk" inspired game that was wildly successful on their campus. After gaining popularity at Harvard as well, the game's organizers wanted to make it more widespread.

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