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Triangle Presents: Staff Recommendations

Issue date: 11/2/07 Section: Arts & Entertainment
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Guilty Gear XX: Accent Core

Arc System Works - 2007

Back in 1998, Sammy released a 2-D fighting game that would earn its ranks amongst arcade and console players alike: Guilty Gear. Over the past ten years, many sequels and edits were released of the heavy metal themed, rock inspired game.

The game has it's own fighting mechanics, including the "Dust" system which launches the opponent into the air as a start to an air combo, or "Burst" which allows players to forcefully blast their way out of a tight corner. Along with a unique "Roman Cancel" command which allows players to combo out of a super move for some more devastating damage.

Additionally, every character has their own unique solo heavy theme and creative design. Characters like Ky Kiske fight their way against Slayer and ABA. Some characters even have special themes and intros when facing a specific opponent.

Not to mention it's a beautifully animated 2-D fighter that just keeps you enthralled throughout. The animation keeps up with the unbelievable speed at which you play, keeping the senses sharp and making sure to capitalize on every opportunity.

If you have a Wii or Playstation console, at least TRY Guilty GearXX Accent Core, it truly is a wonderful installment in a fighting game collection.

Front Mission

Square-Enix - 2007

Responsible for creating a slew of RPG fans through its Final Fantasy series, Square-Enix delivers another portable RPG monster for those on the go.

Front Mission for the DS gives gamers the compact ability to whip out a new style of mech combat wherever they are. The game takes place on an island stuck in civil war and allows the player to pick their side. After a quick tutorial, the player is immersed into the intense combat and mech customization, where the best parts can be the difference between success and failure.

It's like Armored Core meets Arc the Lad, with the AC part being the gladiatorial arena, the detailed mech construction (PC unit all the way to what left arm you want) and Arc with its missions. When out on missions, players are given a movement grid, which they are restricted to move within each turn. Once you approach an opponent within range, combat begins and doesn't end until one of the two is destroyed.

Every mission carries that same style and can get repetitive, but it remains fresh as new parts and harder enemies approach. This is definitely a game for those who are familiar with strategic games like Advance Wars.
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