Halo Con's
By: DeathOnAStick
Issue date: 11/12/04 Section: Entertainment
Originally published: 11/12/04 at 12:24 AM EST
Last update: 11/12/04 at 12:26 AM EST
Originally published: 11/12/04 at 12:24 AM EST
Last update: 11/12/04 at 12:26 AM EST
The Halo 2 Multiplayer game suxors.
After all of the hype I was half-expecting Halo 2 to possibly improve where Halo fell short, I should have known better. Halo 2's multiplayer mode is nothing but another carbon copy of all other first person shooters on the market.
As PFC.Durden[IFB] (Entertainment Editor Aaron Sakulich) and I sat down to play our match we took a look at the gametypes: capture the flag, king of the hill, slayer (death match), nothing all too original in the gameplay choices; no big deal there though, we set it on a standard slayer match and decided to see how the gameplay held up.
The first thing I noticed after the level loaded were all the lovely polygons and jaggies littering the terrain. This isn't to say the graphics are bad, but with games such as Doom 3 and Half Life 2 out now, the graphics are on the lower side. Attributing that to the limits of the X-Box I continued my hunt of PFC.Durden, finding myself a Ghost (a small hover ship that skids over the ground) to mount.
Pursuing my opponent at high speed I laid out a spread of fire which he dogged, so I resorted to the ages-old tactic of ramming him with my vehicle. Much to my surprise he survived a collision with me at full speed for a full five seconds, simply getting pushed to the side in front of the Ghost. After some more testing this seems to happen with every use of the Ghost, however I was almost relieved later when his Warthog instantly ran me over.
Halo 2 is plagued by these little oddities that just make me wish the Covenant would invade Microsoft's headquarters, perform a small coup, and put the heads of Bungie back in charge of the project. Take, for instance, the genius who came up with the whole dual weapon system. At first I was impressed at the thought of it. Then I tried it.
First, while holding a gun in each hand you can't throw a grenade. Nope, not even if you're holding two pistols, no grenades for you.
Secondly, if you want to punch when holding two weapons say goodbye to the left hand gun because you're going to be throwing it when you punch. No, you can't club someone with your pistol if you want, instead you're going to end up throwing your left hand weapon to the ground to punch then with a barehanded fist.
After all of the hype I was half-expecting Halo 2 to possibly improve where Halo fell short, I should have known better. Halo 2's multiplayer mode is nothing but another carbon copy of all other first person shooters on the market.
As PFC.Durden[IFB] (Entertainment Editor Aaron Sakulich) and I sat down to play our match we took a look at the gametypes: capture the flag, king of the hill, slayer (death match), nothing all too original in the gameplay choices; no big deal there though, we set it on a standard slayer match and decided to see how the gameplay held up.
The first thing I noticed after the level loaded were all the lovely polygons and jaggies littering the terrain. This isn't to say the graphics are bad, but with games such as Doom 3 and Half Life 2 out now, the graphics are on the lower side. Attributing that to the limits of the X-Box I continued my hunt of PFC.Durden, finding myself a Ghost (a small hover ship that skids over the ground) to mount.
Pursuing my opponent at high speed I laid out a spread of fire which he dogged, so I resorted to the ages-old tactic of ramming him with my vehicle. Much to my surprise he survived a collision with me at full speed for a full five seconds, simply getting pushed to the side in front of the Ghost. After some more testing this seems to happen with every use of the Ghost, however I was almost relieved later when his Warthog instantly ran me over.
Halo 2 is plagued by these little oddities that just make me wish the Covenant would invade Microsoft's headquarters, perform a small coup, and put the heads of Bungie back in charge of the project. Take, for instance, the genius who came up with the whole dual weapon system. At first I was impressed at the thought of it. Then I tried it.
First, while holding a gun in each hand you can't throw a grenade. Nope, not even if you're holding two pistols, no grenades for you.
Secondly, if you want to punch when holding two weapons say goodbye to the left hand gun because you're going to be throwing it when you punch. No, you can't club someone with your pistol if you want, instead you're going to end up throwing your left hand weapon to the ground to punch then with a barehanded fist.


